Combat Process
1.Turns
a. At the start of each turn, a message shows to let you know which turn this is.
b. At the start of each turn, the characters on the battlefield take action in an order determined by their Speed.
>Characters with higher Speed (a stat) take action first.
>When two characters have the same Speed, your character takes action first.
>Characters take action from left to right. That is, the character on the left-most takes action first.
c. After all the characters have taken action, the turn is over, and the next turn begins. The battle is over when one of the two parties wins.
2.Battle Results
a. When all the enemies or allies are dead.
b. Victory: All the enemy characters are dead.
c. Defeat: All the allied characters are dead.
d. Special Case: If both sides are annihilated at the same time, it still counts as a defeat for you.
3.Berserk
a. Starting from turn 11, the enemies become Berserk.
b. Once Berserk, all the enemies deal 10 times as much damage.
4.Action Phase
a. When a card is taking action, that card will go through the phases below. When there is nothing left to do in a phase, the card proceeds to the next phase.
b. When all the phases are done, the next card with the highest Speed takes action.
c. If a card dies during any of its phases, none of the subsequent phases are executed. Instead, the next card with the highest Speed will take action.
5.Target Selection
a. Targeting Single Enemies: Attacks a random enemy.
b. Targeting All Enemies: Selects the enemy closest to the center as the target to use the skill.
c. Targeting Single Allies: Target an ally.
d. Targeting All Allies: Selects the ally closest to the center as the target to use the skill.
e. Special Case: For example, when trying to resurrect a unit, only the dead units can be taken into consideration.
Last updated